#pragma once

#ifdef _WIN32 
#include <windows.h> 
#endif

#include "Building.h"
#include "../../Entity.h"
#include "../../../special/StrIntConvert.h"
#include "../../dynamic/villager/Builder.h"

class BBuilder: public Building
{
public:
	BBuilder(glm::vec3 _Pos, float _r, std::string _Name, std::string _modelFName,
			ModelPool *_mPool, PathFinder *_pathfinder);

	~BBuilder(void);
	virtual void control(float t);

protected:
	Timer chckAreaTimer;

};

